AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in South America - Q3 2021
Discover the performance trends of the top 5 snake games on Android in South America during Q3 2021. Learn about their weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 snake games on the Android platform in South America. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Snake Rivals - Fun Snake Game from Supersolid experienced fluctuations in its key metrics. Weekly downloads started at around 26.9K in early July, gradually decreasing to approximately 13.3K by the end of September. The game's weekly revenue also showed a downward trend, beginning at almost $1K and ending the quarter at around $419. In terms of weekly active users, the game began with about 65.8K, dropping to roughly 39.9K by the end of the quarter.
Little Big Snake by Shockwave LLC saw a relatively stable performance. Weekly downloads hovered around 7.5K to 9.6K, with a slight dip to about 5.6K in late August. Revenue was modest, peaking at $457 in early August and closing the quarter at $312. Active users remained steady, starting at 30.7K and ending September with approximately 26.8K.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed strong download numbers, starting at an impressive 313.5K and maintaining a high volume of around 182.3K by the end of September. Revenue was stable but low, averaging around $172 to $244 per week. Active users fluctuated slightly, beginning at 2.76M and ending the quarter at around 2.61M.
Snake.io - Fun Snake .io Games by Kooapps Games maintained high download numbers, starting at 239.5K and closing at approximately 179.9K. Weekly revenue was modest, peaking at $103 in early August and ending the quarter at around $68. Active users showed some fluctuation, starting at 1.25M and ending at around 1.16M.
slither.io from Lowtech Studios consistently performed well in downloads, starting at 214.5K and maintaining around 181.9K by the end of September. Revenue remained low, peaking at $39 and ending the quarter at $38. Active users started strong at 2.22M and saw a slight decline to around 2.04M by the end of the quarter.
These insights highlight the varying levels of user engagement and monetization across the top snake games in South America during Q3 2021. For more detailed insights and data, visit Sensor Tower.